The devs also mentioned that there will be more balance changes coming as soon as Diablo 4 is released. To sum it all up, the Druid should be a lot more effective now and the Necromancer got a much needed nerf. Increased the Lucky Hit chance for the Meteor Skill’s Enchantment bonus.Firewalls will now spawn underneath enemies more frequently when using its Enchantment bonus.Decreased the cooldown for the Incinerate Skill’s Enchantment bonus.Decreased the damage of Chain Lightning and reduced its effectiveness against Bosses.Charged Bolt’s damage was increased and the Mana cost to cast has decreased.All Imbuement Skills have had their cooldowns increased. Multiple passive Skills have had their bonuses increased.Upgrades for Subterfuge Skills have had their bonuses increased.The brightness of the Skeletal Warriors and Mages has been reduced.The damage dealt by the Corpse Explosion skill has been reduced.Many bonuses in the Book of the Dead have had their stats increased.Summoned Minions will die more often, requiring players to utilize Corpses more often.Using a non-Shapeshifting Skill will transform a Druid back into their human form.Usability improvements have been made to Maul and Pulverize.All Ultimate Skills have had their cooldowns reduced.Companion Skills will now deal heavily increased damage.The Double Swing Skill Enhancement refunds its full Fury cost when used on Stunned or Knocked Down enemies.The Whirlwind Skill now deals more damage and consumes more Fury.Some Skill Tree passives had their damage reduction effects reduced to compensate. A flat 10% passive damage reduction has been added for the Barbarian Class.
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